Oh, and I'll give a little tip;
You can add a bit extra depth into your texture/sprite by making a normal map of it in a cloned layer and overlay the original texture/sprite with it.
- Open your texture/sprite.
- Duplicate/clone layer.
- Run a normal map filter .. Don't forget to experiment with the settings. (You'd be insane if you tried making one by yourself.
)
- Desaturate the normal map.
- Set the layer blending style to "Overlay" ...
- Adjust the brightness and contrast..
- Play with the layer opacity to fit your liking.
- Try restarting a few times if you're not satisfied with the result.
And don't forget to "play" with the settings of the Normal Map filter. :P