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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Mon Jul 12, 2010 10:32 am 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
The UAC Logo you can see on the crates was also my own creation and also created new switchs and danger signs.
Check my first post where I was post my imageshack page.


Last edited by MikeNick2 on Tue Jul 13, 2010 2:21 pm, edited 1 time in total

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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Tue Jul 13, 2010 2:16 am 
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133MHz brain inside!
133MHz brain inside!

Joined: Fri Aug 10, 2007 2:58 pm
Posts: 193
Location: Korea/ 대한민국
the link in your first post does not work


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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Tue Jul 13, 2010 12:36 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
I think this is what you're trying to post up.

http://profile.imageshack.us/user/bloxerz/
I think that one should send you to my profile, with images and stuff.

And such links are found this way;

    ImagesHack.Us

    [My Images]
    > My ImageShack

    ...

    [UserName]'s pages
    [(HTTP Link)] <- This one is what you're looking for.

Because this (http://my.imageshack.us/v_images.php) only redirects us to our own images. Munch


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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Tue Jul 13, 2010 2:16 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
Yeah, you are right Blox. This was the link I wanted to post. Im sorry for the bad link on the beginning. I didnt know that it doesnt works.

mikenick2 ...this will be the correct link.

Edit: Im working on some patches because the shadows looks a little bit to dark. The updated Compute1 texture is done on my page.


Last edited by MikeNick2 on Mon Aug 02, 2010 3:35 pm, edited 1 time in total

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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Tue Jul 13, 2010 9:17 pm 
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yaa.dk Forummer
yaa.dk Forummer

Joined: Sat Jan 09, 2010 7:25 pm
Posts: 15
The metal on the switch looks like it's glowing with light. It will probably look stange in a dark room with no lights.


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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Tue Jul 13, 2010 9:57 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
Lurker, the glowing on the switches its not meant any light sources. All my metal textures got a little reflections. In the real world metal reflects a bit light.
Nevertheless I thank you for your post. Besides the signs on my page only match on textures with a resolution of 768^2 or 384*768.

My texturemaker has thrown up this texture and maybe I want it to bump it in my new skin-textures:

Image


Last edited by MikeNick2 on Sat Jul 31, 2010 2:54 pm, edited 1 time in total

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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Thu Jul 15, 2010 2:43 pm 
MikeNick2 wrote:
Yes, Im also gonna do the still missing textures. Im working on some missing TnT textures like the craw textures


No pressure! I was only curious what direction you were taking the textures. Hah!


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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Sat Jul 31, 2010 2:58 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
Besides to my remakes I also tried new "BIGDOOR" textures. Here an example...

Image

Image

edit: the link to the previous "bigdoor2" texture somehow doesnt works ... fixed it!


Last edited by MikeNick2 on Fri Aug 27, 2010 4:27 pm, edited 5 times in total

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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Sat Jul 31, 2010 6:01 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
The step1 - step3 textures of doom1 doesnt fit in the common doom2 textures. They have a res of 32x8 and the doom2 steps 1 - 3 got a res of 32x16.
I fixed that dimensions and I think we separatly need to create a single doom1 folder in the data and put in only all doom1 textures. My work in procress texture pack
consists of a separatly doom1 folder and all doom2 texture are common textures on me.

Image

Image

Image

edit: my imageshack got a small update of some new textures.
>> look at the link below this topic <<


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 Post subject: Re: My new currently working in procress Texture Project
PostPosted: Sat Jul 31, 2010 6:33 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Tue Jun 01, 2010 9:48 pm
Posts: 25
Im sorry, but unfortunately my imageshack link doesnt works to me. I was trying all the time to link to my profile per guest to check if it works.
Do I need any premium access on imageshack to show other my content?

edit: finally I got my link to work. I need to select all and go to the "share it" tab and post the "forum's URL". One more time I apologize due to the complications.

best greetings MikeNick2


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