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 Post subject: Hello from Olathe
PostPosted: Sun May 23, 2010 1:22 pm 
Hi everyone Image my name is wade (yes it's not the identical as my profile I prefer to throw people off lol!) I am through the america
I just wanted to say hi and I hope this may be the appropriate place to post this.

this is right yeah?


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 Post subject: Re: Hello from Olathe
PostPosted: Thu May 27, 2010 5:03 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
I really don't know.

These forums are grave silent. (And dead. Drinking )
And I've been thinking of contributing again, but each time I end up deleting the stuff I just made.


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 Post subject: Re: Hello from Olathe
PostPosted: Sat May 29, 2010 7:05 am 
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133MHz brain inside!
133MHz brain inside!

Joined: Fri Aug 10, 2007 2:58 pm
Posts: 193
Location: Korea/ 대한민국
blox why would you delete the stuff you make?
and yeah the forum is quite, I can't do any work since I don't have my main computer


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 Post subject: Re: Hello from Olathe
PostPosted: Sat May 29, 2010 7:26 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
I delete them because they are hopelessly bad. And/Or the spark of inspiration disappears half-way through it.

I can post the grotesque WIPs here, if you want.

Although I'm mostly trying to re-create the already existing textures.
..In Genetica 3.5 so that we can re-render them in a higher resolution.

A whole other thing: I might nut myself into making a DE-DetailTexturePack, just so that Doomsday has some 'default' detail textures for rock/metal/wood and marble.

As a side notice, it's nice to see you again.


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 Post subject: Re: Hello from Olathe
PostPosted: Sat May 29, 2010 8:21 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
This is the only one I'm satisfied with.


Attachments:
File comment: A zipped, uncompressed PNG.
It can get even smaller when compressed by LZMA.

A-TILE1 Experimental.zip [1.94 MB]
Downloaded 1 time
File comment: When tiled properly, you shouldn't be able to see the clear difference.
A-TILE1 Experimental.jpg
A-TILE1 Experimental.jpg [ 257.24 KB | Viewed 0 times ]
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 Post subject: Re: Hello from Olathe
PostPosted: Sun May 30, 2010 6:22 pm 
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133MHz brain inside!
133MHz brain inside!

Joined: Fri Aug 10, 2007 2:58 pm
Posts: 193
Location: Korea/ 대한민국
that is looking pretty good^^ to make it look even better and a bit older use the "push" tool to make the edges of the bricks less perfect and older^^


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 Post subject: Re: Hello from Olathe
PostPosted: Sun May 30, 2010 8:01 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
And that, is why I'm trying to do it in Genetica.

For ease-of-editing in the future.

Edit: Sadly enough, I can't do that. At least without introducing artifacts.


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