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 Post subject: Re: DHTP-20100114 released
PostPosted: Sun Jan 17, 2010 4:12 pm 
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yaa.dk Veteran
yaa.dk Veteran

Joined: Sat Dec 20, 2008 9:56 pm
Posts: 114
Location: Denmark - Osted
    Port: Skulltag 98a

    (Trilinear filtering..)

    This is when you're near the textures.
    Image

    This is when you're close to them.
    Image

    And this is when you bump into a wall.
    Image


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 Post subject: Re: DHTP-20100114 released
PostPosted: Sun Jan 17, 2010 10:14 pm 
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yaa.dk Summoner
yaa.dk Summoner

Joined: Fri Jul 24, 2009 7:06 pm
Posts: 70
Location: Latvia, Riga
Image Image Image Image Image Image Image Image Image Image Image Image

Port: Doomsday 1.8.6

Kurikai - when you created textures for a new package can be at you there were originals in the big resolution?
Simply I do not understand what sense to do in the low resolution of a texture? Then it is better to play game with original. What ever

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 Post subject: Re: DHTP-20100114 released
PostPosted: Mon Jan 18, 2010 12:06 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Wed Dec 02, 2009 2:02 pm
Posts: 31
Location: Somewhere you least expect
hey Kurikai, do you have all the older dhtps?
if so, would you be able to do a texture comparison pack, like the one that used to be on iddqd.ru, but only post the 1st version all the way to the latest?
Because there are many older textures that some people may prefer.


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 Post subject: Re: DHTP-20100114 released
PostPosted: Mon Jan 18, 2010 12:40 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Wed Mar 19, 2008 10:50 am
Posts: 24
@ aivar242: Where come from these 3d models?
They are perfect for new sprites :/

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 Post subject: Re: DHTP-20100114 released
PostPosted: Mon Jan 18, 2010 2:56 pm 
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133MHz brain inside!
133MHz brain inside!

Joined: Fri Aug 10, 2007 2:58 pm
Posts: 193
Location: Korea/ 대한민국
dark-slayer-201 wrote:
hey Kurikai, do you have all the older dhtps?
if so, would you be able to do a texture comparison pack, like the one that used to be on iddqd.ru, but only post the 1st version all the way to the latest?
Because there are many older textures that some people may prefer.

That would take too much effort
I'm alreayd busy doing models and sprites


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 Post subject: Re: DHTP-20100114 released
PostPosted: Mon Jan 18, 2010 4:03 pm 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Wed Dec 02, 2009 2:02 pm
Posts: 31
Location: Somewhere you least expect
PrimeviL wrote:
@ aivar242: Where come from these 3d models?
They are perfect for new sprites :/

those 3d models are from jdrp1.1 alpha.


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 Post subject: Re: DHTP-20100114 released
PostPosted: Tue Jan 19, 2010 12:31 am 
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yaa.dk Summoner
yaa.dk Summoner

Joined: Fri Jul 24, 2009 7:06 pm
Posts: 70
Location: Latvia, Riga
Yes. Giddy

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 Post subject: Re: DHTP-20100114 released
PostPosted: Tue Jan 19, 2010 1:05 am 
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yaa.dk Citizen
yaa.dk Citizen

Joined: Wed Dec 02, 2009 2:02 pm
Posts: 31
Location: Somewhere you least expect
Yeah, but every time i use any of the models, even from jxrp and jhrp, as soon as i see them, the game crashes.
I have also found out that the DEngine Addons page is also blocked from use.
Code:
Doomsday: Download archive

The download archive is currently unavailable due to excessive use.


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 Post subject: Re: DHTP-20100114 released
PostPosted: Sun Jan 24, 2010 8:08 am 
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yaa.dk Forummer
yaa.dk Forummer

Joined: Tue Oct 06, 2009 5:14 pm
Posts: 6
Location: New York State (Long Island, Suffolk County)
The topic in the first post links to a nonexistant thread, where might it be?


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 Post subject: Re: DHTP-20100114 released
PostPosted: Sun Jan 24, 2010 9:34 am 
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133MHz brain inside!
133MHz brain inside!

Joined: Fri Aug 10, 2007 2:58 pm
Posts: 193
Location: Korea/ 대한민국
it's not broken for me
it's a link to the download thread


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